AnEscape Thisproduction
· Notes From the Intercom

On the Cuffs

In short: The therapist talks about restraints and safety. Asylum starts with players cuffed in a dark padded cell, and freeing yourselves is the first step; a panic button brings a gamesmaster at any time, and CCTV covers the whole hour.

Tuesday. A patient asked me today, through the dark, why she was in cuffs. What a GOOD question. I do love a curious patient.

The cuffs are the first step of treatment. Every course of therapy begins with a little problem to solve together, and mine happens to be attached to your wrists. Solving it is very good for the confidence. Nobody has ever stayed in them for long; that is not what they are for.

There is also a button in the cell, which I do not care for at all. One press and a member of staff comes, not me, and lets the patient out of my care early. The others may carry on without her. I have asked for it to be moved further away. I have asked for it to be painted the same colour as the padding. I have been told no, very kindly, several times.

And there are the cameras, which watch my patients the whole hour, from the corner, never blinking. I find them a little intrusive. They find me a little intrusive. We have reached an understanding.

Notes for tonight: two patients, both delightful, both out of their cuffs in what I can only describe as an unhelpfully short time.

— Your Therapist

FAQ

What this note answers

Are you really chained up in Asylum?

Yes, the game starts with restraints. Asylum opens in a dark padded cell with cuffs and chains, and freeing yourselves is the first part of the escape. A panic button in the cell gets a gamesmaster to you at any point.

All questions about Asylum →

Treatment starts on the hour

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Book Asylum in Northbridge, Sydney or Melbourne. Two to four adults, one padded cell, sixty minutes before he’s back.

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