AnEscape Thisproduction
Asylum · The story

Out of the coffin, into the cell

You wake in a padded cell, cuffed, in total darkness. The air reeks of bleach, a chain rattles somewhere close, and an intercom voice welcomes back its favourite patients. Treatment begins now. Get out before he comes back for the final procedure.

In short: In Asylum, survivors of Buried Alive wake up restrained in a padded cell that smells of bleach. A cheerful voice on the intercom promises therapy until they’re cured. Using his own treatments against him, the group has one hour to escape before he returns.

You thought crawling out of the coffin in Buried Alive was the end of it. It wasn’t. When you come round, you’re no longer underground: you’re strapped into a cold metal seat inside a padded room, and the only light is the faint glow under the door.

The cell smells of bleach. An electrical hum fills the silence, and behind you a chain shifts. You aren’t alone in here.

A speaker on the wall clicks on. The voice is warm, delighted and completely wrong. It calls you its favourite patients, promises that therapy will be fun, and makes clear that nobody walks out of this ward until they’re cured.

Patient notes, locked boxes, a button marked Therapy Transmission: everything in the cell was put there by him, and every piece is part of the treatment. Survive his methods and they might also be your way out.

He’s stepped away, but not for long. When he comes back, it’s time for your final procedure. You have sixty minutes to make sure the cell is empty.

Nobody leaves until they’re better.
Asylum poster — distorted faces screaming in red light
Tube lighting above the padded walls of the Asylum cell
What to expect

Padding, chains and patient notes

Asylum is a working psychiatric cell built inside an escape room venue: padded walls, restraints, flickering tube light, files you’ll want to read twice and a speaker you’ll wish would stop. It’s hard, it’s dark and it’s meant for adults who’ve played before.

  • Starts in total darkness, with restraints
  • Crawling and confined spaces along the way
  • Jump scares, flashing light and no smoke
  • Difficulty 8 out of 10: for experienced players
Inside the ward

What’s waiting in the cell

Stills from Asylum’s own footage.

Trailer

Hear him for yourself

After Buried Alive

The second chapter of a very bad night

Asylum was written as the follow-up to Buried Alive, Escape This’s two-player coffin room: whoever digs their way out of the grave wakes up here.

It opened first at Northbridge, earned a place in the Morty Top Escape Rooms Awards 2025, and the same cell design now runs in Sydney CBD and Melbourne CBD too.

See inside the Escape This factory →

Bars across a window looking out of the Asylum ward
Dress the part

Dress for the ward

Hospital whites, a straitjacket costume or pyjamas suit the ward, but wear clothes you can move and crawl in, with closed shoes. Leave anything long or loose at home.

Perfect for
  • Seasoned escape room players
  • Fans of psychological horror
  • Anyone who survived Buried Alive
  • Couples who like a fright
  • Small groups of two to four
  • Saw film devotees
  • Halloween dares
  • Birthday groups of grown-ups
FAQ

About the ward

What goes on inside Asylum’s padded cell?

Asylum is a 60-minute, 18+ horror escape room by Escape This. You wake cuffed in a padded cell while a voice on the intercom promises therapy until you’re cured. Your group has one hour to escape before he returns for a final procedure. It plays at Northbridge in Perth, Sydney CBD and Melbourne CBD, with a Brisbane CBD ward opening in the first half of 2027.

Does Asylum carry on the Buried Alive story?

Yes. Asylum picks up where Buried Alive leaves off: you’ve clawed your way out of the coffin, only to wake up chained in a padded cell. You don’t need to have played Buried Alive first, but its survivors will recognise the thread.

Who is the voice on the Asylum intercom?

Nobody knows his name. In Asylum he’s only a voice through a crackling speaker: chirpy, affectionate and deeply unhinged, calling you his favourite patients. He insists therapy is fun and that you stay until you’re better. You don’t want to be there when he walks back in.

What does “It’s all in your head” mean for Asylum?

It’s Asylum’s tagline, and a warning. The room is psychological horror: much of the fear comes from darkness, sound and what you imagine is in the cell with you, so staying calm under pressure matters as much as solving puzzles.

Is Asylum like the Saw films?

In spirit, yes. Escape This lists Saw fans among the people Asylum is made for: you’re restrained, someone unseen is pulling the strings, and the way out runs through his twisted treatments. It’s an escape room, though, so there’s no gore to sit through, just a lot of dread.

Are you really chained up in Asylum?

Yes, the game starts with restraints. Asylum opens in a dark padded cell with cuffs and chains, and freeing yourselves is the first part of the escape. A panic button in the cell gets a gamesmaster to you at any point.

What should I wear to Asylum?

Clothes you can crawl in and closed shoes. Asylum involves getting low in tight spaces, so skip anything loose or precious. Hospital whites or pyjamas are a fun nod to the ward.

Is Asylum’s therapist the same character as the Undertaker?

In The Undertaker’s Diary, yes: that comic diary treats the voice on the intercom as one of the Undertaker’s alter egos, alongside Cannibal’s Northbridge Butcher. In the Notes From the Intercom he calls the Undertaker “the gentleman downstairs with the boxes”. Asylum itself never names its villain, and both diaries are fiction by Escape This.

The Undertaker’s Diary →

All questions about Asylum →

Treatment starts on the hour

Can your group get out before the final procedure?

Book Asylum in Northbridge, Sydney or Melbourne. Two to four adults, one padded cell, sixty minutes before he’s back.

Book NorthbridgeBook SydneyBook Melbourne