FAQ
Questions before treatment
Very. Asylum is one of Escape This’s extreme horror rooms: total darkness, flashing light, restraints, jump scares and strong adult themes. If anyone in your group is unsure they’ll cope, Escape This’s advice is simple: choose a different room.
Yes, the game starts with restraints. Asylum opens in a dark padded cell with cuffs and chains, and freeing yourselves is the first part of the escape. A panic button in the cell gets a gamesmaster to you at any point.
You get 60 minutes inside Asylum. Arrive 15 minutes beforehand for check-in and the briefing, and allow another 15 afterwards to recover, so the whole visit takes about 90 minutes.
Not in one cell: Asylum holds four players at most. Larger groups split up and book Asylum alongside other rooms starting at the same time, using the venue’s multi-room booker. For parties and work events that need several rooms at once, Team Escape plans the whole night.
Team Escape: group bookings and work events →
Yes: Asylum is strictly 18+. Every player must be an adult, children can’t come in as spectators, and staff may ask for ID. There are no exceptions, even with a parent.
No, but someone does. Asylum asks for moderate English reading, and the voice and the hints come through in English, so one fluent reader in the group is the minimum and a majority is better.
No. Asylum isn’t wheelchair accessible at any of its three venues, and the game involves crawling and confined spaces. Escape This staff can recommend an accessible room at the same venue instead.
It’s not recommended. Asylum has confined spaces and long stretches of darkness, and both can trigger claustrophobia. If small, dark places worry you, pick another Escape This room.
Generally no. Asylum includes crawling and tight spaces, so Escape This says it may not suit pregnant players or anyone with mobility difficulties. The original Asylum site went further and asked pregnant players not to book.
Yes. Asylum is a controlled lighting environment with flashing light and periods of complete darkness, so it isn’t recommended for anyone with epilepsy or light sensitivity.
No. Asylum uses no smoke or haze effects, so asthma and other breathing conditions aren’t a barrier. The bleach smell is part of the story, not the room.
Press the panic button. Asylum’s cell has one, a gamesmaster is watching on CCTV the whole time, and they’ll open up immediately. The rest of the group can carry on without you.
Yes, with help from the group. Asylum’s story and hints are delivered by audio, so teammates pass them on, and the puzzles themselves are hands-on.
Fifteen minutes before your Asylum session. That leaves time for the lockers, ID checks and the safety briefing, so none of your hour in the cell is lost.
Clothes you can crawl in and closed shoes. Asylum involves getting low in tight spaces, so skip anything loose or precious. Hospital whites or pyjamas are a fun nod to the ward.
No to both. Anyone affected by alcohol or drugs won’t be allowed into Asylum, and phones, cameras and smartwatches stay in the lockers so nothing from the cell gets out.
Escape This warns that Asylum’s jump scares may not suit anyone with a pacemaker. Talk to the Melbourne CBD team on (03) 7078 8118 before booking.
All questions about Asylum →